A dieselpunk extraction guide for Sophie

Build Your Trampler. Raid the Dunes. Extract Alive.

SAND Raiders Wiki turns official SAND: Raiders of Sophie information into practical routes, Trampler build decisions, Voyage Mode practice plans, Storm Dive risk rules, loot priorities, and PvPvE extraction habits for sand raiders of sophie players.

Wiki pages
30+
Modes
Voyage / Storm
Crew
Solo to 6
Start here

Quick Start

Use the first runs to learn Trampler movement, safe loot loops, and the point where a profitable route becomes a greedy route. Short clean extracts beat long failed clears.

Open quick start
Run safety

Route Planner

Before entering a city, ruin, or shipwreck, decide what pickup makes the run worth saving and keep a route back to the Trampler open.

Build an extraction plan
Combat read

Enemy Notes

Upiors, rival crews, and Trampler weapons all punish tunnel vision. Learn when to fight, talk, disengage, or extract.

Study trampler patterns
Loot value

Resource Tracker

Prioritize resources tied to Trampler rooms, weapons, storage, repair thinking, and the next repeatable route.

Review resource priorities

What is SAND?

An extraction survival game built around giant walking bases

SAND: Raiders of Sophie puts players on the fallen planet Sophie, where crews design Tramplers, raid dangerous locations for resources and treasures, fight PvE and PvP threats, then extract with loot and the walking base intact.

Trampler firstYour Trampler is transport, storage, spawn planning, weapon platform, and the heart of the route.
No offline raid pressureOfficial material positions progress around session extraction instead of losing everything while offline.
Open world raidsExplore cities, ruins, shipwrecks, and procedural layouts while managing other crews and world threats.
Two mode mindsetVoyage is lower-stakes practice and persistence; Storm Dive pushes higher rewards and confrontation pressure.

Guide command center

Start With the Right Raid Problem

Use these hubs to move from broad orientation into specific run decisions. Each page is written as practical guidance, not a copied patch note.

Core systems

Pick the page that matches your next run

01

Voyage Mode

Lower-stakes, persistent open world practice. Learn controls, test Trampler layouts, identify useful loot, and extract before confidence turns into waste.

Practice route plan
02

Storm Dive

Higher pressure and higher-tier rewards. Enter only with an exit rule, a loot target, and a crew prepared to rotate before the storm forces bad fights.

Storm Dive checklist
03

Trampler Editor

Build from compartments such as engines, storage, crew rooms, spawn planning, weapons, and support spaces. The build should answer the route.

Build planning guide

Current route order

Latest Guide Updates

These are the practical pages most new raiders should read before chasing expensive Storm Dive loot or overbuilding the wrong Trampler.

  1. 01
    Beginner route priorities

    Start with Voyage Mode loops, then extend only after your supplies, crew calls, and Trampler exits feel stable.

  2. 02
    Extraction checkpoints

    Leave after a valuable artifact, costly fight, low supplies, or any moment where the Trampler is no longer exit-ready.

  3. 03
    Weapons and resources

    Choose forgiving weapons, crew rooms, storage, and survival-linked upgrades before chasing expensive damage fantasies.

Official Media

Watch Before You Raid

Use official footage and the Steam listing to understand the current Trampler scale, desert traversal, extraction mood, and Early Access positioning before reading deeper guide pages.

Launch trailer checklist

When watching, look for Trampler scale, crew movement, loot pressure, enemy contact, and how quickly a calm route can turn into an extraction problem.

Steam page check

Use the Steam widget to verify current availability, tags, official screenshots, and Early Access updates before trusting older route advice.

Research Sources

Where This Wiki Pulls From

Guide library

Choose the next problem to solve

Start with the field manual path if you are new. Use the grouped library when you already know whether the next question is about extraction, Trampler builds, combat, loot, or game status.

Recommended path

First five pages for a clean first week

  1. Beginner TipsLearn the first route rules and common mistakes.
  2. How to ExtractDecide when a run is already worth saving.
  3. Route PlanningBuild repeatable loops instead of wandering.
  4. Trampler EditorMake the walking base support the route.
  5. Storm DivePush higher-risk runs after the basics are stable.

Fast answers

SAND: Raiders of Sophie FAQ

Is this an official SAND: Raiders of Sophie site?

No. sandraiders.wiki is an independent guide hub built to organize beginner-friendly notes and route advice.

What should new players read first?

Start with beginner tips, then read the extraction page before pushing deeper into difficult route sections.

Why does this site focus on extraction?

Early progress depends on banking useful resources. A clean exit often teaches more than one extra risky fight.

Will more wiki pages be added?

Yes. The first version covers core topics. More pages can be added as reliable player questions and search data appear.