Weapons and Ammo Guide
Weapons in an extraction game should be judged by what they protect. A weapon that wins one fight but leaves the crew unable to extract has not solved the run.
Loadout Questions
- Does this weapon help the crew break contact, or only start contact?
- Can the crew afford the ammo or resource pressure for the route?
- Does the Trampler build support the weapon's range and firing angle?
- Will this loadout still work if the crew has to leave early?
New player rule: favor forgiving weapons and consistent ammo habits before chasing maximum damage.