Trampler Editor Guide
The Trampler Editor matters because the Trampler is the crew's mobile base, storage logic, combat platform, and extraction insurance. A good build supports the route you actually play, not the fantasy fight you imagine before loading in.
Core Room Planning
Official descriptions show the Trampler as a customizable walking base assembled from functional spaces such as engines, crew areas, storage, spawn planning, weapons, and support rooms. The exact balance should come from the route goal.
Build Around a Job
Build Test Plan
- Run the build in Voyage Mode before taking it into higher-pressure routes.
- Check whether the Trampler can turn around, protect storage, and support a retreat.
- Ask each crew member what they do when contact starts.
- Remove any room or part that looks impressive but does not solve a route problem.
Editor Mistake to Avoid
Do not add parts because they look impressive. Every part should answer one question: how does this help the crew reach value, protect value, or extract value?
Best First Build
For a first build, choose stability over specialization: enough mobility to leave, enough storage to make a short run pay, and enough defensive thinking to discourage one bad chase. Extreme builds can wait until the crew understands where they fail.